3D Gallery

Over the last nine years, as a hobby, I have been using 3D Studio Max to create computer generated artwork. I find architecture quite interesting, and as you will see below most of my work revolves around architecture. Over the last nine years I have used eight versions of 3D Studio Max and learned a lot about creating imagery in 3D. Below you will see a lot of my 3D work and my progression over the years.

 

166 N. Monroe, 2004-2006
Modeled in 3D Studio Max 4. Rendered in 3D Max 8 (demo). Final composite, painting and coloring in Photoshop CS2. Find details about this project here.   I created this over an 18 month period using old photos to recreate the street in Lebanon, Missouri where my mom grew up.   I did this as a birthday present for my mom.

 

Broken Bank, 2004
Modeled and rendered in 3D Studio Max 4. I created this image for my buddy's advertising book to showcase his writing skills.   Instead of using photography, we decided it was going to be faster and cheaper to create this scene in Max.   The image below was created for the same reason.

 

Couch, 2004
Modeled and rendered in 3D Studio Max 4. There are things that are pretty primitive about this render but there is something about it I really love.

 

Ackerman Surveillance, 2002
Modeled and rendered in 3D Studio Max 3. Graphics created in Photoshop 6. Graphics animated in After Effects 5. I created this for a short film I produced and directed in college entitled "Bad Idea" in which a nosy old man spies on his neighbors using an ultra elaborate hidden camera surveillance system.


Don's Throw n' Bowl, 2001
Modeled and rendered in 3D Studio Max 3. This was for a scene in a short film I made in college called "X-Guys".   This image could have looked far better but for the sake of saving time, I skipped the Photoshop step to paint and color the shot.   The final composite looked pretty good on video though. I think most people wouldn't have thought twice about it being a CG background.

 

Fisherman's Wharf, 2000
Modeled and rendered in 3D Studio Max 3. Final composite in Photoshop 5. This project was a huge step for me in achieving realism in Max and Photoshop.   This showed at the St. Louis Artists Guild Show in 2001. I don't think the committee quite understood it at first because it was very unusual for a show that typically only accepted traditional artwork.

 

Air Escort, 1998
Modeled and rendered in 3D Studio Max 2. Final composite in Photoshop 4. This is the first 3D image where I really felt like I achieved a decent level of photorealism. Using Photoshop in tandem with 3D Studio Max was a big step in the direction of achieving photorealism. This was created during my "let's blow the hell out of things" stage.


Spacepad, 1998
Modeled and rendered in 3D Studio Max 2. This was just an exploration. I knew very little about 3D and this was a big learning project.

 

Office Building, 1998
I believe this was my first 3D project. I sure have come a long way!